Multiplayer Indian Rummy

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Description: Play the intriguing variation of the famous Gin Rummy!

Introduction: Do you have what it takes to perfect your hand so as to defeat your opponents? In this game for 2 to 4 players, your goal is to form winning patterns with all cards in your hand, then win the round and score points. If there are 2 or 3 players, a deck of standard playing cards (including 2 jokers) will be used, making a total of 54 cards. If there are 4 players, two decks of cards (including 4 jokers) will be used, making a total of 108 cards. When the game starts, each of the players will be dealt 13 cards, then 1 face up card will be dealt to the discard pile in the middle of the table, and the remaining cards will be placed face down to the stock pile on the left of the discard pile. During your turn, you can pick either the topmost card on the discard pile or the topmost card on the stock pile, then discard a card from your hand to the discard pile. Note that you must make your move within the given time limit, as indicated by the timer above your name tag, or you will lose. The rankings of the cards are from A to 2 from highest to lowest. Cards in your hand can form sets and/or runs. A set consists of 3 or more cards of the same rank and all different suits. There are two types of runs, i.e. straight runs and normal runs. A straight run is formed by 3 or more cards of the same suit in sequence and does not contain a joker, while a normal run is formed by 3 or more cards of the same suit in sequence and contains a joker. Note that A-2-3 and Q-K-A are valid runs, but K-A-2 is not. One single card cannot be used to complete more than 1 winning pattern. A joker can be used as a wild card, i.e. it can represent a card in any suit and any number in a set or a run. When the cards in your hand can all form valid sets and/or runs, while there are at least 2 runs and at least one of them is a straight run, you can "go out" and win the round. After the winner has declared victory in a round, all other players will need to reveal their hands and deadwood points will be counted. If a player has formed 1 straight run, the cards in this straight run will not be counted as deadwoods. If a player has formed 1 straight run and another straight/normal run, all cards that have formed straight/normal runs and sets in his hand will not be counted as deadwoods. If a player has formed sets only, all cards in his hand will be counted as deadwoods. Each deadwood card carries deadwood points, A, K, Q, J carries 10 points each, joker carries 0 point, and the other cards carry points according to the numbers on them, for example, a 6 of Spades carries 6 points. The winner of the round will earn the total deadwood points of all other players as a positive score, while each other player will earn a negative score according to the deadwood points from the cards in his hand. When the score of a player reaches 500 or above, the game ends.

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